Rules & Scoring
Fulltime Frenzy rewards correct scores, a smart pitch line-up, and first-card intuition.
Prizes & streaks
Play for bragging rights and the top of the leaderboard.
The basics
Predict every score
Pick the final home and away score for every fixture in a matchday.
Pick your line-up
Place six matches on the pitch — keeper, two defenders, two midfielders and a striker. Each position boosts a different reward.
Pick the first card
Guess which team receives the first card of the match — but the bonus only pays for fixtures placed in a Defender slot.
Beat the deadline
Predictions lock 1 hour before the earliest kickoff of the matchday. Once locked, no changes.
Scoring formula
These values are set by the admin and reflect the current configuration.
| What you got right | Points |
|---|---|
| Correct winner (or draw) | 10 |
| Exact score (adds on top of winner) | +15 |
| Correct first-card team in a Defender slot (or correctly calling “No cards” there) | +5 |
| Correct draw bonus | +3 |
| Correct goal difference | +5 |
| Keeper slot — per clean sheet in that match | +5 |
| Defender slots — first-card bonus | × 2 |
| Midfield slots — goal-difference bonus | × 2 |
| Striker slot — per goal scored in that match | +2 |
- First card bonus only pays for matches placed in a Defender slot.Picking a card in a non-Defender slot or on the bench will not score anything.
- No cards in the match: the bonus goes to everyone who picked “No cards” on a Defender slot. Picking a club scores nothing.
- Both teams carded in the same incident: everyone who picked either club on a Defender slot gets the bonus. “No cards” scores nothing.
- The base card bonus is multiplied by the Defender slot multiplier.
The pitch
After scoring every match you place six of them on a football pitch. Matches left on the bench still score normally — the pitch only adds upside.
- Keeper (1): +5 for each team that keeps a clean sheet in that match — a 0–0 pays twice. A goal conceded through an opponent's own goal doesn't spoil the clean sheet.
- Defenders (2): your first-card bonus is multiplied by 2 here. Pick the first card on one of these two shirts.
- Midfield (2): your goal-difference bonus is multiplied by 2.
- Striker (1): +2 points for every goal scored in that match, by either team — own goals count in full.
Worked example
You predict 2–1 home win and put the match in the striker slot. The match ends 2–1:
- Correct winner: 10
- Exact score: +15
- Correct goal difference: +5
- Striker slot — 3 goals in the match: +6
Total: 36 points (before any first-card bonus).