Rules & Scoring

Fulltime Frenzy rewards correct scores, a smart pitch line-up, and first-card intuition.

Prizes & streaks

Play for bragging rights and the top of the leaderboard.

The basics

  • Predict every score

    Pick the final home and away score for every fixture in a matchday.

  • Pick your line-up

    Place six matches on the pitch — keeper, two defenders, two midfielders and a striker. Each position boosts a different reward.

  • Pick the first card

    Guess which team receives the first card of the match — but the bonus only pays for fixtures placed in a Defender slot.

  • Beat the deadline

    Predictions lock 1 hour before the earliest kickoff of the matchday. Once locked, no changes.

Scoring formula

These values are set by the admin and reflect the current configuration.

What you got rightPoints
Correct winner (or draw)10
Exact score (adds on top of winner)+15
Correct first-card team in a Defender slot (or correctly calling “No cards” there)+5
Correct draw bonus+3
Correct goal difference+5
Keeper slot — per clean sheet in that match+5
Defender slots — first-card bonus× 2
Midfield slots — goal-difference bonus× 2
Striker slot — per goal scored in that match+2
  • First card bonus only pays for matches placed in a Defender slot.Picking a card in a non-Defender slot or on the bench will not score anything.
  • No cards in the match: the bonus goes to everyone who picked “No cards” on a Defender slot. Picking a club scores nothing.
  • Both teams carded in the same incident: everyone who picked either club on a Defender slot gets the bonus. “No cards” scores nothing.
  • The base card bonus is multiplied by the Defender slot multiplier.

The pitch

After scoring every match you place six of them on a football pitch. Matches left on the bench still score normally — the pitch only adds upside.

  • Keeper (1): +5 for each team that keeps a clean sheet in that match — a 0–0 pays twice. A goal conceded through an opponent's own goal doesn't spoil the clean sheet.
  • Defenders (2): your first-card bonus is multiplied by 2 here. Pick the first card on one of these two shirts.
  • Midfield (2): your goal-difference bonus is multiplied by 2.
  • Striker (1): +2 points for every goal scored in that match, by either team — own goals count in full.

Worked example

You predict 2–1 home win and put the match in the striker slot. The match ends 2–1:

  • Correct winner: 10
  • Exact score: +15
  • Correct goal difference: +5
  • Striker slot — 3 goals in the match: +6

Total: 36 points (before any first-card bonus).